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Please, Don't Take My Eyes!

Please, Don't Take My Eyes!

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Devlog

  • Ver 0.1.4.0 - Update/Fixes
    December 06, 2024 by Ducks Crossing
    1
    #Update
    Ver 0.1.4.0 - Update Major: Enabled so that the player can visually tell if an object is dangerous. Player can use the pulse to scan objects, objects that display a purple color are hostile and danger... Continue reading
  • Ver 0.1.3.2 - Patch/Bug Fixes
    November 30, 2024 by Ducks Crossing
    1
    #Patch
    Ver 0.1.3.2 - Patch Major: Found player controls not working correctly after adding pause menu to comic intro scene. Found that pause menu was trying to reference another script that wasn't needed in... Continue reading
  • Ver 0.1.3.1 - Small Patch
    November 30, 2024 by Ducks Crossing#Patch
    Ver 0.1.3.1 Small Patch Major: Boss fight found "defeated" animation did not play after defeating the boss. Animation tree logic adjusted. Works as required. Found platform and spike GFX rendering beh... Continue reading
  • Ver 0.1.3 - Patch / Bug Fixes
    November 30, 2024 by Ducks Crossing#Bug-Fix
    Major: Added 4th attack to boss. Added the ability for the player to drop down off a platform. Found that addition of changed obstacles in level 2 made it entirely impossible for the player to complet... Continue reading
  • Ver 0.1.2 Patch Notes
    November 29, 2024 by Ducks Crossing#Patch
    Updated version of the game uploaded, a few bug fixes and a couple gameplay adjustments. All suggestions will be reviewed, any feedback is much appreciated as it gives a guiding path to make the game... Continue reading
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