Ver 0.1.3 - Patch / Bug Fixes
Please, Don't Take My Eyes! » Devlog
Major:
- Added 4th attack to boss.
- Added the ability for the player to drop down off a platform.
- Found that addition of changed obstacles in level 2 made it entirely impossible for the player to complete regarding limitations on minimum jump clearance, keeping the player from obtaining crucial key in game to move forward. Obstacle was reduced to simpler form for optimal clearance.
Minor:
- Changed SFX of boss attack.
- Increased time of credit start after boss defeated from 1 second to 3 seconds.
- Changed a majority of the floating lights from moving to floating.
- Corrected incorrectly animated lighting.
- Added text animation to main screen title.
- Correct small lip on the wall in the first room of the 2nd level. Causing the player to hug the wall without sliding.
- Added ability to activate pause menu while in intro comic scene.
- Adjusted interactable objects, to disable interaction GUI when one-time activation is relevant.
Known Bugs:
- When interacting with the master volume slider in the options menu (main menu only), slider decreases continuously without input when adjusted with the mouse. But resumes correct and intended action when using the arrow or WASD keys to adjust value instead. Bug only reproduceable in standalone game not editor.
Files
PDTME_Installer.exe 38 MB
2 days ago
PleaseDontTakeMyEyes.rar 35 MB
2 days ago
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Please, Don't Take My Eyes!
A short platformer where you use echo location to find hidden objects and traps.
Status | Prototype |
Author | Ducks Crossing |
Genre | Platformer |
Tags | 2D, Funny, Game Jam, Indie, Prototype, Side Scroller, Singleplayer, Unity, weird |
More posts
- Ver 0.1.3.2 - Patch/Bug Fixes1 day ago
- Ver 0.1.3.1 - Small Patch1 day ago
- Ver 0.1.2 Patch Notes2 days ago
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