Ver 0.1.4.0 - Update/Fixes
Please, Don't Take My Eyes! » Devlog
Ver 0.1.4.0 - Update
Major:
- Enabled so that the player can visually tell if an object is dangerous. Player can use the pulse to scan objects, objects that display a purple color are hostile and dangerous to the player.
- Changed the logic for wall jumping, player no longer needs to hold the movement key/joystick against the wall to wall slide/wall jump, player additionally is no longer stopped mid-air after the wall jump
- Changed player movement to allow for momentum following jumping.
- Created intermediate dialogue system (possibility for changes).
- Created introduction dialogue for wizard and player in scene 1.
- Created dialogue sequence for last room of tutorial level.
- Uploaded WebGL built version of the game for ease of access without downloading.
Minor:
- Audio fades in and fades out when entering a new level/scene
- Controller recommendation disclaimer screen added before main menu.
- Added option controls for background and SFX audio control.
Bug Fixes:
- Found that player would run in direction occasionally after jumping off a wall in quick succession. Script discrepancies found and changed. Working as intended.
- Found Clutter-Bug enemy turn animation not working. Adjusted script, works as intended.
- Pause menu UI adjusted for proper interaction.
- Pause menu buttons found not working properly. Reassigned buttons, working as intended. Found new dialogue system to activate
- next line when interacting with pause menu, script adjusted, working as intended.
Files
PDTME_Web 0.1.4.0.zip Play in browser
12 days ago
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Please, Don't Take My Eyes!
Reveal hidden puzzles with echo location and escape the clutches of a mischievous, color-stealing wizard!
Status | In development |
Author | Ducks Crossing |
Genre | Platformer |
Tags | 2D, Difficult, Funny, Game Jam, Indie, Prototype, Side Scroller, Singleplayer, Unity |
More posts
- Ver 0.1.3.2 - Patch/Bug Fixes17 days ago
- Ver 0.1.3.1 - Small Patch18 days ago
- Ver 0.1.3 - Patch / Bug Fixes18 days ago
- Ver 0.1.2 Patch Notes19 days ago
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