Ver 0.1.4.0 - Update/Fixes


Ver 0.1.4.0 - Update

Major:

  • Enabled so that the player can visually tell if an object is dangerous. Player can use the pulse to scan objects, objects that display a purple color are hostile and dangerous to the player.
  • Changed the logic for wall jumping, player no longer needs to hold the movement key/joystick against the wall to wall slide/wall jump, player additionally is no longer stopped mid-air after the wall jump
  • Changed player movement to allow for momentum following jumping.
  • Created intermediate dialogue system (possibility for changes). 
  • Created introduction dialogue for wizard and player in scene 1.
  • Created dialogue sequence for last room of tutorial level.
  • Uploaded WebGL built version of the game for ease of access without downloading.

Minor:

  • Audio fades in and fades out when entering a new level/scene
  • Controller recommendation disclaimer screen added before main menu.
  • Added option controls for background and SFX audio control.

Bug Fixes:

  • Found that player would run in direction occasionally after jumping off a wall in quick succession. Script discrepancies found and changed. Working as intended.
  • Found Clutter-Bug enemy turn animation not working. Adjusted script, works as intended.
  • Pause menu UI adjusted for proper interaction.
  • Pause menu buttons found not working properly. Reassigned buttons, working as intended. Found new dialogue system to activate
  •  next line when interacting with pause menu, script adjusted, working as intended.

Files

PDTME_Web 0.1.4.0.zip Play in browser
12 days ago

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